Truly 100% texture scale?

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valacar
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Joined:Mon Dec 04, 2017 9:35 pm
Truly 100% texture scale?

Post by valacar » Sun Dec 17, 2017 7:43 am

I want to make a grid pattern with 1 pixel thick lines, but no matter what scale I set it to, it's always at least 3 pixels thick.

Here is the grid texture (64x64):
grid64.png
grid64.png (203Bytes)Viewed 1160 times
A texture scale of around 33.0 is approximately the size needed, but how is a 64x64 texture with a scale of 33.0 the size needed to make it "100%". What's the math here? I don't think it's half the size, because it doesn't come out right, and the lines are always thicker than 1px anyway. Here's a screenshot at 400% zoom (I did the zooming and saving in Photoshop):
grid_texture_400_percent_zoom.png
grid_texture_400_percent_zoom.png (4.66KiB)Viewed 1160 times
I know Painstorm is not for pixel editing, but if I make a texture, I would prefer that it did not blur it with scaling...at least not at exactly 100% size.
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support
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Joined:Thu May 07, 2015 1:33 pm

Re: Truly 100% texture scale?

Post by support » Fri Dec 29, 2017 2:04 pm

I understand what you talking about, we'll consider this issue in more detail
iliasboufidis
Posts:3
Joined:Sun Nov 15, 2015 4:30 pm

Re: Truly 100% texture scale?

Post by iliasboufidis » Thu Jan 18, 2018 4:58 am

I'm really in need of precise texture handling too, and it seems sometimes it's hit and miss. I would be grateful if you wonderful peepz could have an extra look on the texture engine :)
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