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Truly 100% texture scale?

Posted: Sun Dec 17, 2017 7:43 am
by valacar
I want to make a grid pattern with 1 pixel thick lines, but no matter what scale I set it to, it's always at least 3 pixels thick.

Here is the grid texture (64x64):
grid64.png
grid64.png (203Bytes)Viewed 1286 times
A texture scale of around 33.0 is approximately the size needed, but how is a 64x64 texture with a scale of 33.0 the size needed to make it "100%". What's the math here? I don't think it's half the size, because it doesn't come out right, and the lines are always thicker than 1px anyway. Here's a screenshot at 400% zoom (I did the zooming and saving in Photoshop):
grid_texture_400_percent_zoom.png
grid_texture_400_percent_zoom.png (4.66KiB)Viewed 1286 times
I know Painstorm is not for pixel editing, but if I make a texture, I would prefer that it did not blur it with scaling...at least not at exactly 100% size.

Re: Truly 100% texture scale?

Posted: Fri Dec 29, 2017 2:04 pm
by support
I understand what you talking about, we'll consider this issue in more detail

Re: Truly 100% texture scale?

Posted: Thu Jan 18, 2018 4:58 am
by iliasboufidis
I'm really in need of precise texture handling too, and it seems sometimes it's hit and miss. I would be grateful if you wonderful peepz could have an extra look on the texture engine :)