bas-relief painting (depth)
Hi!
first of all, compliment for this nice piece of software!
The suggestion that I want to give is something that other software doesn't have, the possibility to draw a depth buffer so we can have 2 advantages, shadows and stroke deformation, so when we paint or just apply a texture it will wrap/deform accordingly to the depth map (or normal map)
Another suggestion would be a bridge between Paintstorm and 3d Coat to use the power of paintstorm on 3d coat.
Thanks,
Ciano
first of all, compliment for this nice piece of software!
The suggestion that I want to give is something that other software doesn't have, the possibility to draw a depth buffer so we can have 2 advantages, shadows and stroke deformation, so when we paint or just apply a texture it will wrap/deform accordingly to the depth map (or normal map)
Another suggestion would be a bridge between Paintstorm and 3d Coat to use the power of paintstorm on 3d coat.
Thanks,
Ciano
Re: bas-relief painting (depth)
We've thought about it, this feature realized in Artrage.
Wha about the bridge - just save PSD and it will be updated in 3dCoat.
Wha about the bridge - just save PSD and it will be updated in 3dCoat.
- MNKYshield
- Posts:46
- Joined:Sat Aug 15, 2015 4:28 am
Re: bas-relief painting (depth)
You can set PSS as external editor in 3dcoat preferences
Re: bas-relief painting (depth)
thanks for the reply
Re: bas-relief painting (depth)
Well I don't know art rage, I used in the past Corel Painter which has kinda 3d brushes where you can even change the lights and see the shadows changing, but what I'm asking it's a bit different, when you use the 3d brushes in corel painter and make some strokes, after if you put a layer on the top it doesn't deform respecting the "normals" of the surface. Becouse you have implemented the GPU support, than you can easily support normal/depth layer. This could be very usefull for putting logos or even better textures on a volume.
I know that this probably is too off as a goal becouase its a 2d software and not a 3d sculpting but would be nice!
Thanks, Ciano
I know that this probably is too off as a goal becouase its a 2d software and not a 3d sculpting but would be nice!
Thanks, Ciano
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- Posts:1
- Joined:Wed Mar 14, 2018 5:46 am
Re: bas-relief painting (depth)
I believe the OP is asking if painstorm supports an impasto effect?
https://www.google.com/search?q=impasto ... AaBf4d7sM:
https://www.google.com/search?q=impasto ... AaBf4d7sM:
Re: bas-relief painting (depth)
It's a real oil You must understand that real physique is much harder, all CG is just a simulationpolyfarmer wrote:I believe the OP is asking if painstorm supports an impasto effect?
https://www.google.com/search?q=impasto ... AaBf4d7sM: