Lazy Nezumi
Posted: Fri Aug 21, 2015 7:17 pm
I made another thread before,but I guess it got deleted with the accidental deletion of my account.
But I'm reviving it here.
I've been playing with Lazy Nezumi and there are some things I like a lot...like the perspective and concentric circle/ellipse constrains.I think the smoothing with the rope and so on is better in PSS.I like the idea of how you can modulate the stroke with noise or custom scripts in Nezumi.
The perspective constrain is really nice and easy to use.I love the visual look of the constrains.One thing I think it lacks is manual snap.And although it does have a manual snap...I think it could be more manual.As it is now you still can make a mark with the other axis but I guess it will prefer to snap to the axis that is set as manual snap.What will really make it "manual" is to make the manual snap axis ,to be the only axis that you will be drawing on.
Another thing I dislike in Nezumi...is that it's totally screen dependent.So a pan to one or the other side destroys the perspective setup.
So I would love to see all the things Nezumi is missing and also the things it is scoring high,being implemented in PSS as part of the internal engine.
But I'm reviving it here.
I've been playing with Lazy Nezumi and there are some things I like a lot...like the perspective and concentric circle/ellipse constrains.I think the smoothing with the rope and so on is better in PSS.I like the idea of how you can modulate the stroke with noise or custom scripts in Nezumi.
The perspective constrain is really nice and easy to use.I love the visual look of the constrains.One thing I think it lacks is manual snap.And although it does have a manual snap...I think it could be more manual.As it is now you still can make a mark with the other axis but I guess it will prefer to snap to the axis that is set as manual snap.What will really make it "manual" is to make the manual snap axis ,to be the only axis that you will be drawing on.
Another thing I dislike in Nezumi...is that it's totally screen dependent.So a pan to one or the other side destroys the perspective setup.
So I would love to see all the things Nezumi is missing and also the things it is scoring high,being implemented in PSS as part of the internal engine.