Question - does PSS uses partial redraws?
Posted: Fri Jun 14, 2019 11:23 am
Recently I'm doing some simple coding in opengl.
I remember PPS had tendency to use lots of battery power, and gpu, even if user was doing nothing.
I was wondering if some saving could be done by using partial screen redraws? AFAIK on way to do this (in opengl) is to use FBO (writing 'sceen grab' to user defined buffer, and output this instead of recalculating whole scene - if nothing changed). Maybe this could increase the performance/ energy efficiency when drawing with PSS?
I remember PPS had tendency to use lots of battery power, and gpu, even if user was doing nothing.
I was wondering if some saving could be done by using partial screen redraws? AFAIK on way to do this (in opengl) is to use FBO (writing 'sceen grab' to user defined buffer, and output this instead of recalculating whole scene - if nothing changed). Maybe this could increase the performance/ energy efficiency when drawing with PSS?