Page 1 of 1

uncapped framerate

Posted: Wed Jul 15, 2020 8:40 pm
by gzorcc
Hi,

Is there a reason why Paintstorm has seemingly uncapped frame-rate ?

I just tested locking the frame-rate to 60fps without noticing any difference when painting, aside from the fans in my laptop not going crazy a few seconds after starting Paintstorm.

I think letting the user cap the frame-rate of Paintstorm would be a nice addition.

Thanks.

Re: uncapped framerate

Posted: Sat Aug 15, 2020 9:20 am
by support
Try Menu-File-Options-OpenGL-enable V-sync

Re: uncapped framerate

Posted: Sat Aug 15, 2020 1:23 pm
by gzorcc
Woops, my bad ;)

I got used to never enabling Vsync because whenever I try using it in games it turns out worse, but that's definitely an option, Thank you.

Edit: the option is not there on linux actually