Hello, I'd like to contribute with another suggestion about this kind of sliders. I saw other threads on a similar subject but nothing was implemented so far. This is one of the few things that I feel is missing from Paintstorm.
I work at a game studio and for a year now, me and my colleagues have bee using Lab sliders instead of HSB.
Sliders would be enough, no need for a new color wheel.
Here is a link with a rudimentary example for the reason why:
https://youtu.be/jVyr2GByEIs
Basically Lab allows to modify the Hues whitout affecting the perceived values.
Here is a link to a tutorial made by Mike Azevedo with a more ample explanation:
https://gumroad.com/mikeazevedo#YAnYj
Wikipedia - "Unlike the RGB and CMYK color models, Lab color is designed to approximate human vision. It aspires to perceptual uniformity, and its L component closely matches human perception of lightness."
Also, as an alternative there are "Tone Lock"/"Luminosity Lock" options present in Anastasy's Magic Picker/Coloorus plugins for Photoshop:
https://youtu.be/3zAfu7xE-Jw?t=7
http://tutorials.anastasiy.com/?kbe_kno ... -tone-lock
https://vimeo.com/93007724
In the case of Magic Picker, I know that "Tone Lock" was implemated a long time ago at the request of Disney colorists.
I don't know which one is easier to implement but it would be really nice to have any of them. It would help complete the an ontherwise really good package.
Lab Color Sliders or Tone/Luminosity Lock
-
- Posts:1
- Joined:Sat Sep 12, 2020 11:19 am