Different Bristle behaviour with on/off GPU?
It seems huge difference in opacity or color amount with on/off GPU with bristle feature. Here the example with default "Dirty impasto oil". I used pure black color, left strokes with GPU "on":
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Re: Different Bristle behaviour with on/off GPU?
Yes, it's not a bug, that's why GPU off for bristle brushes by default - the way of it's realized via shaders (GPU) is a little different. It can be helpful only on big rounded brushes.